Host sets land time · everyone LANDS together · farther SEND first
Step 1 team → Step 2 distance → Step 3 rally time → Final: Save
Rally sender: pick Hit together or Stagger hits below. Joiners follow YOUR land times and only add distance. Joiners (loadout-only) never set land.
Rally sender: pick Hit together or Stagger hits. Joiners follow this. You can change it anytime on Timer or Orders.
Novice: 4 guided squares. Expert: free order — use Timer / Orders yourself.
Tap one square. When that section is done you get a ✓ and return here — then do the next square. Squares never stack on each other.
One square at a time. Finish it, check appears, pick the next.
Expert mode: the 4 squares are hidden. Use Orders + Timer fields freely, then Lock & share when ready.
Start by following a host below, then open their order on the alliance board.
Optional but helpful: city name and/or coords of the land mark so allies know where this rally is hitting.
Same Save for both modes: pick team · distance · rally time · Save all. Both hit the same target at the same land time.
As leader you set the in-game rally time (above). Your own distance to the other target is the same number for everyone: the clock above Deploy in Kingshot. Type H/M/S here — the app calculates when you Deploy.
Your SEND (rally time you pick): —
Hit Deploy / SEND in
—
This rally’s in-game rally time: —
View: —
Lock the host order for heroes + troop mix, then join that rally in Kingshot. No path or host land times.
“In-game rally time” is when you press SEND. LAND = that time + your path. Example: rally in 10m + path 5m → you SEND in 10m, land in 15m.
After Step 1–3 are filled, tap Save so this phone keeps the team, your march, and the shared land time.
Event type, join open, fill/RSVP, and multi-sender order — separate from the numbered send steps.
How early phones warn “open game” before SEND. Used when you Lock SEND & share (step 3).
GET READY 1m before SEND
Kingshot in-game rally lengths: 1m · 5m · 15m · 30m. Sets join-by on board / Out.
Rally open 5m · set to start join clock
Pick the Kingshot event, then open-in so join-by = when it unlocks. Each type sets gather length, slots, and tips.
0 / 15 (0%)
Host sets one rally time — everyone LANDS together. Each person enters distance. In game pick the leader’s rally length (not distance). Ready = Lineup · envelopes = Deploy
If you started the team, your rally time is when everyone SENDS. They only enter city march. In game they pick your rally length (Xm) — that is not their distance.
Set this step here
Set who joins and troop mix on Orders. When finished, this step checks off.
Only you pick when the wave lands (Host land UTC). Your march is the clock above Deploy in Kingshot — same as every multi-sender.
If you start the team, only you set rally time — everyone who joins follows it. Every sender also types their own distance. Everyone SENDS at that time. In game pick the rally length the leader chose — that is not distance.
Optional: pick GET READY lead on Events & ops tab, then lock here.
Wave is armed when step 3 completes. Multi-sender board is on Events & ops.
Add allies from Chat (+ Friend). When you Lock & share, they get a push with your name and join path collect like your alliance.
Assign people to each team on Orders. Lock & share → they get a Rally order for their team. Empty teams → whole alliance.
Refresh members, then uncheck “everyone” to pick people.
Follow hosts you wave for. New orders ask for your city→target march (senders only).
Follow hosts you join. Orders show heroes + troop % — no path numbers.
Tap groups you fill so waves with those names auto-lock for you.
Hit together (default): everyone LANDS at the same second. Farther marches SEND first (SEND = land − your march). SEND waits until your senders are Ready. Send envelopes — do not start the clock alone.
Each card is one team. Sender code = path / SEND clock. Joiner code = heroes + troops only (no path).
Post codes in Chat (Chat sub required). Alliance gets sender + joiner codes. Server/World get sender codes only.
When a tracked SEND / outgoing rally finishes, it is logged here. Clear anytime.
Share your host times. Other senders add their march; joiners only pick team / join in-game.
Alliance board: who is sending, target hit times, and how long left to join before the host rally leaves.
Join by setting Player ID, alliance, and server under My Profile.
Fill Team 1 below · + Add another team only if you need more
One team is ready to fill — assign people + troops. Tap + Add another team if you want more waves. Then Lock & share / envelopes.
Paste a joiner code or open a shared order — you only need heroes + troop mix. No distance.
Hit together = same land time. Stagger hits = waves (later teams land after a gap) · pick what each wave sends. Solo team hits = no in-game rally · leader delay · distance only.
% = chips or slider · Troop # = # / K / M then a number.
Fill Team 1 · assign people · set troops · Lock & share
Need a second wave? + Add another team. One team is enough for most rallies.
After you make orders, send to the whole alliance (instant) or offer to the server (they Accept first). You can also pick players. The list includes alliance members and names you typed onto a team.
Save My Profile, set up teams and land times, then you can send.
Whole alliance gets the envelope right away. Whole server only gets an offer — they tap Accept on Rally ✉ before it becomes their order. Or pick players from the list.
Server: they must Accept. Alliance: they get the order immediately.
Nobody listed yet. Add people onto a team, or wait until allies save in-game name + alliance + server under My Profile.
Defending your city? Use the City tab for hit times and reinforce shares.
Presets saved on March. Apply to a team here, or Open to edit on March.
Everyone aims for one land time on the same coords. Green = in sync. If staggered, fix path or delays.
Envelopes sent to you — tap to open · unread count drops as you read them
Type is on the envelope (Hit together · Stagger hits · Solo). Tap to open — nothing to copy or paste.
Envelopes · cancel · Ready/Boot = Lineup
Share envelopes and cancel the wave here. Ready on target and Boot live on Lineup only.
Cancel this live wave for everyone — or open Cancel to pick several teams.
Mid-wave ping only — opens the same send picker as Orders. Ready on target is on Lineup.
Ready on target · still missing · Boot · everyone LANDS together
Only place for Ready on target and Boot. Everyone LANDS together · farther SEND first. Envelopes are on Orders / Deploy.
Your distance only · host rally stays locked
Leader rally time is shared by everyone who joined this team. You only edit your march distance — LAND = host rally · SEND = land − your march.
Everyone in your alliance · Just joined is marked here, not in My Orders
Check names, then Host (they put distance) or Support (heroes + troops). New joiners show Just joined here — not in My Orders.
Same target · same land · invited only
Same target · same land · team picks + envelopes only
Set the hit target and land time. Whale lists people leaders put on teams, or anyone you sent envelopes to — not the whole server.
Put your march / travel time from the game — YOU SEND = land − that time · everyone lands together.
One land time for the whole server — everyone SENDS so marches arrive together.
Same land time as the whale hit. Add one slot per rally that hits together — pick which alliance gets the order, who leads, troops and heroes. Save presets on this tab.
Only people leaders picked on a team, or sent envelopes to. Tap a name to mark them again for envelopes.
Mail someone to invite them onto this Whale list — ✉ marks selected names. Pick a Whale rally, then Send envelopes or Share envelope in Chat. Sender = distance · Joiner = heroes + troops.
Save My Profile, set up teams and land times, then you can send.
Server: they must Accept. Alliance: they get the order immediately.
Nobody listed yet. Add people onto a team, or wait until allies save in-game name + alliance + server under My Profile.
Batch cancel hosted waves · Out keeps one-tap cancel
Only waves you published. Tick the teams you want to stop — teammates get notified and Rally envelopes for those waves clear.
1 Hit times → 2 Reinforce waves → 3 Share
Log when enemies land on your city, then pick who to send reinforce orders to (same people list as rallies). They get a phone alert with your city coords.
Leaders plan hits here · open reinforce orders from Timer.
Enter when enemy marches land on your city (UTC). For each hit, choose reinforce before, at, and/or after. People who reinforce must enter distance (time to get there). Delay vs the hit is added on top of distance.
No city hits set · add times above
After hit times create waves, assign players and share so invited allies get the reinforce order.
Check names the same way as rally envelopes. Share and Send go to the people you pick — not the whole alliance unless you Select all or Send to whole alliance.
Save My Profile, set up teams and land times, then you can send.
Whole alliance gets the envelope right away. Whole server only gets an offer — they tap Accept on Rally ✉ before it becomes their order. Or pick players from the list.
Server: they must Accept. Alliance: they get the order immediately.
Nobody listed yet. Add people onto a team, or wait until allies save in-game name + alliance + server under My Profile.
No reinforce groups yet — add hit times and tap Make reinforce orders.
1 Search → 2 Pick → 3 Save pin
Search or save player and alliance coords for your current game and server. Each game keeps its own pins.
Type a player name, alliance, or coords — results stay on this Game + server
Name + coords required. Same name/ID overwrites on this Game + server.
Hits on your city — defend from My City
Hits you log on My City, plus reinforce orders with city coords. Pick who to send the same way as rallies.
Live outgoing feed · Cancel tab for multi-select · Rally ✉ for envelopes
Waves you host (you can cancel), plus orders sent to you. Open Rally orders for envelopes.
One land time · SEND order is slow path first.
1 Heroes → 2 Troops → 3 Save preset → use on Orders
Pick heroes + troops, save. Use on Orders.
Locked orders fill heroes + troops here.
Tap names to add or remove.
Filter by type for this game (Utility = eco/build · Combat = war). Tap to add or remove.
Mark what to activate before SEND.
% = tap a percent chip or drag. Troop # = pick # / K / M, then a number (250 + K = 250,000). Save team — Orders reuse this preset.
Level · amount (or Troop #).
Infantry · Cavalry · Archers · Siege
Tiers T1–T12
Usually 3 hero slots
Total 100%
View: —
1 Turn on alerts → 2 Pick voice → 3 Stay for SEND
Get Raids Timer
iPhone Click to download Android Click to download PC Click to download Mac Click to downloadOn by default: GET READY then SEND NOW.
Mac: system push may not reach you. Keep Raids Timer open — a full-screen SEND popup will fire at time.
Rally joiners: no personal Deploy / SEND alerts — lock host order for heroes + troop %, join in game. Reinforces that need a march will still prompt you.
Host picks 1m, 3m, or 5m. Shared on Lock & share so allies get the same ready window.
GET READY 1m before SEND
Voice says SEND NOW. Pick a sound below if you use sound.
Alerts on
1 Player ID + server → 2 Name → 3 Save (needed to share)
Player ID + server + name for chat and sharing — not a phone number.
Off — alliance pings and SEND will not reach this phone until you turn them on.
With this page open, the send countdown sits at the bottom-right, where antivirus notices pop up. If you want that same clock and orders over other programs, download the PC popup, paste this code, and leave it running.
Popup code:
After it downloads, right-click the file and choose Run with PowerShell. Paste the code once. Click a popup to hide it.
Install the Raids Banner app, paste this code, and allow Draw over other apps. It pops every Raids Timer push on top of the screen.
Banner code:
Pick the game you are playing. Change it anytime here (More → My Profile), or on March / Calcs. Each game keeps its own heroes, troops, and presets. Timer and SEND work the same.
Active game: Kingshot · Change anytime: More → My Profile
Chat uses the active Game chip + your server. Save multiple names per game and server, then pick which one posts.
Active game: —
Shown in chat next to your screen name and server.
Mute hides their messages. Block also stops their chat pushes to you. Manage from any chat message, or here.
Optional. If you save coords here, they go on the Map directory for your Game + server so others can search your name or coords.
Off by default. Turn this on only if you want a timer that Releases people who never enter distance. Pick who, Send order, and the rest of the app stay clean unless this is on.
How long they have to enter distance before they are Released and skipped off the team. Only applies when you have more than 5 teams. A 2-person wave never skips.
App labels in this language.
Senders enter march distance. Joiners never enter path time — they only join rallies.
Rally sender: pick Hit together or Stagger hits. Joiners follow this. You can change it anytime on Timer or Orders.
Novice = guided steps. Expert = free layout around the timer.
Chat rooms: World · your server · your alliance.
Locked · $1.00/mo · rallies free without Chat
Get Raids Timer
iPhone Click to download Android Click to download PC Click to download Mac Click to downloadRaids Timer
Optional · cancel anytime
Timer, My times, Lineup, Orders, City / reinforce, Calcs, Map, and Rally ✉ envelopes stay free. Chat (~$1/mo on iOS) adds rooms, multi-name identities, envelope share in Chat, auto-translate, and pin share.
In-app purchase · Chat · 1 month auto-renew · billed by Apple
Optional App Store subscription. Timer, Orders, Calcs, Map, and SEND alerts stay free.
Billed through the App Store. Cancel anytime in Settings → Subscriptions. Everything on Free stays free after you subscribe.
Host rally + distance → SEND · in-game rally length · City reinforce · My times · Lineup · Map · Calcs · no Chat needed
Alliance + World rooms · $1.00/mo
Chat · auto-renewable subscription
Chat · PayPal on this webpage
Chat uses your phone keyboard. For other languages, use your phone’s language keyboard — App KB is optional.
One-time note — you only see this once.
Pick your game, then pick a tool
Offline helpers for your active game. Community estimates — always double-check in-game.
Active game · suite switches when you pick: —
Pick any game we set up. How to play plus every event pack (captain, joiners, troops, FAQ). Fan notes — recheck live UI after patches. Does not change the Game saved under My Profile.
Portrait · skills · what they’re good at. Pick a game. Community guides — recheck in-game after patches.
Each hero: photo, skills, what they’re good at, how to get them, rally / garrison / joiner notes. Pick your game below (same Game as My Profile / March). Public-guide summary — not official skill sheets.
Ask for a game, or tell us an app problem. The owner reads these privately.
This is not alliance Chat. Leave a message — no password needed to send.
Only the app owner. Type the inbox password to read messages.
How to use Timer, Orders, in-game rally length, SEND, and City reinforce
Find any screen: the bottom bar is Timer · Teams · More (plus the SEND clock on iOS). Tap More to pull up a tile grid — Orders, Rally, Lineup, Deploy, Alliance, In, Out, Map, Alerts, My Profile, Chat, Calcs, Tips, Heroes, Help, Support, Share. Tap a tile; the grid closes. Help is in that grid.
After you enter your distance, stay in your game on the rally with your finger ready to push Send / Deploy.
SEND notifications wait until everyone on your team has entered distance (or you Boot / Release them on Lineup).
The app gives a 15 second warning first. That is only a heads-up — do not send yet.
The next popup is SEND NOW. Press Send in-game immediately with no delay.
Joiners must not delay your rally time. If someone joins late and the in-game rally clock resets or stretches, the wave will not hit the target together.
Cancel order stops the whole group you started — every team on that land, teammate SEND, and Rally envelopes.
Need a refresher? Open a section guide below, or read How to do everything above.
Game-specific starter loop. Switch games under My Profile to refresh.
Live kingdom / alliance / KvK stats and gift codes on Jeabslist (independent community tool — not affiliated with Century Games or Raids Timer). Open links in your browser; we only show active codes here.
Loading active codes…
Tap a code to copy · redeem in Kingshot Settings → Account → Redeem Code. Auto-redeem for rosters is on Jeabslist with your player ID — not in Raids Timer.
Kingshot event rules + hero picks. Full portraits, skills, and “good at” notes are on the Heroes tab.
Phases, win rules, points, building scores, prep checklists. Recheck live UI — patches & kingdoms differ.
City buildings, troop tiers, research trees, hero gear & governor. Recheck live tooltips after patches.
1. Game + profile under My Profile 2. March preset → Orders Lock & share 3. Distance in → stay on rally in-game 4. 15s warning → next popup SEND NOW with no delay 5. Joiners must not delay the rally clock
Tap a screen — pull-up closes after you pick
Mac often can’t depend on push — this popup is your SEND cue.
Tap Deploy in Kingshot
Your send time is now. Switch to Kingshot and send the march.